Patch 1 (v0.12.11) Changelog
Darkflame Survivors » Devlog
Thanks to all those who provided feedback and reported bugs, it helped us find (and then fix) so many more bugs than we thought!
New
- 5 new Relics
- 4 new Stats (Piercing, Enemy Speed, Healing, Tickspeed)
- Spawn biome (a field of flowers)
- Procedural post-nightmare difficulties (who can get to Nightmare 69?!)
- Sounds to all abilities
- Sounds to most events (level ups, death, etc.)
Changes and Balancing
- savegames are now saved slightly different THIS BREAKS OLD SAVES
- enemies do not drop crystals anymore for now (find crystal rocks!)
- crystal rocks spawn way more frequently and contain way more crystals
- armor is now flat damage reduction (damage received cannot go below 1)
- tweaked most relic effects
- tweaked ability stats
- improved contrast with some menues
- removed abilite size scaling (they were getting a little too big)
- enemy difficulty scaling is now exponential, but slower early on
- tweaked player experience scaling (see the post above)
- tweaked enemy spawning
- changed enemy sounds and their volume
- changed sounds to be 3D now, increasing immersion
- changed ambience sound
- difficulty meter stages have 5 pips each now (except the first two)
- increased the threshold for dithering, making it easier to see through trees
- decreased glow on experience orbs
- "+X% Cooldown reduction" is now "-X% Cooldowns" for clarity
- depleted resources can now not be mined again when unloading them
- upgrade notice can now be clicked to open the upgrade window
- close buttons are now present in most windows
- Scene transitions are faster now
Bugfixes
- fixed Orbital Stars distance from player being changed by ability size
- fixed big number overflow and displaying in Engineering notation
- fixed distance traveled stat not correctly tracking
- fixed spawn area sometimes containing trees obstructing view
- fixed upgrade overlay not closing when dying (It's over, stop selecting stuff!)
- fixed base damage in skill tree not working
- fixed crystal rock hitboxes persisting after destruction, obstructing projectiles
- fixed level points not updating when the upgrade dialog is open
- fixed exploding enemy not rolling when spawning too small
- fixed rock hail not scaling with ability duration correctly
- fixed rock hail wrongfully scaling with projectile speed
- fixed rock hail hitboxes lingering after impact
- fixed cooldown reduction from relics actually increasing cooldown timer (WTF?)
- fixed savegames not correctly being created, overwriting the same savegame over and over (SORRY)
- fixed save state not properly reseting when returning to menu
- fixed relic/ability effect texts overflowing
- fixed difficulty meter being interactible
Files
Darkflame-Survivors-v0.12.11.zip 80 MB
4 days ago
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Darkflame Survivors
Coop Action Rogue-Lite with Incremental elements
Status | In development |
Authors | Cerbion, PunToffel |
Genre | Action |
Tags | 3D, bullet-heaven, Co-op, Cute, Exploration, Fantasy, Incremental, Procedural Generation, Survivor-like, Top-Down |
Languages | English |
More posts
- Initial Demo Release39 days ago
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